For someone not familiarized with FitD games: how does Load impact play? BTW, congrats on the amazing game. I'm in love with the setting and getting ready to run it soon.
Whenever the characters set out on a mission or anything, The GM has them decide on what loadout they want to use: light/medium/or heavy. That determines how many gear slots they have during the mission, but the players don't need to choose the actual gear in their loadout until the moment need it.
How do you feel about third-party/homebrew content being published and sold (things like additional classes, locations, and demon lords or auxiliary mechanics)? And if you’re OK with that, any particular way you want yourself or the game to be credited?
I have other projects to focus on now, but I’m definitely into the setting and game, and I’d be interested in creating some things for it.
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For someone not familiarized with FitD games: how does Load impact play?
BTW, congrats on the amazing game. I'm in love with the setting and getting ready to run it soon.
Whenever the characters set out on a mission or anything, The GM has them decide on what loadout they want to use: light/medium/or heavy. That determines how many gear slots they have during the mission, but the players don't need to choose the actual gear in their loadout until the moment need it.
How do you feel about third-party/homebrew content being published and sold (things like additional classes, locations, and demon lords or auxiliary mechanics)? And if you’re OK with that, any particular way you want yourself or the game to be credited?
I have other projects to focus on now, but I’m definitely into the setting and game, and I’d be interested in creating some things for it.
I'm cool with it!